Refer to the following code samples to implement the custom audio source in your project. Call pushExternalAudioFrame to send the captured audio frames to the SDK.You need to implement the capture module yourself using methods from outside the SDK.The following diagram shows how the audio data is transferred when you customize the audio source: Refer to the following diagram to implement the custom audio source: Call pushExternalAudioFrame to send the audio frames to the SDK for later use.Implement audio capture and processing yourself using methods from outside the SDK.Before calling joinChannel, call setExternalAudioSource to specify the custom audio source.Refer to the following steps to implement a custom audio source in your project: For details, see Start a Voice Call or Start Interactive Live Audio Streaming. Implementationīefore proceeding, ensure that you have implemented the basic real-time communication functions in your project. #SOURCE ENGINE SDK RENDERER CLASS DOWNLOAD#You can view the source code on Github or download the project to try it out. Sample projectĪgora provides an open-source demo project on GitHub. #SOURCE ENGINE SDK RENDERER CLASS HOW TO#This article describes how to do so using the Agora Native SDK.
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